Research, Experiment
Individual project
2026
Rather than presenting a linear history of writing, this section establishes the conditions that led to the experiment: if written forms have always been shaped by their media, tools, and bodily actions, how might letters be reconstructed within the spatial and interactive environment of the digital
Figure 1-1 : Hieroglyphs typical of the Greco-Roman period
Figure 2-1 : Papyrus (P. BM EA 10591 recto column IX, beginning of lines 13–17)
Figure 3-1 : Movable type sorted in a letter case and loaded in a composing stick on to
Figure 4-1 : Using Lorem ipsum to focus attention on graphic elements in a webpage design proposal
Trying to see new
As shown in a–d above, letters have developed through four main methods. They began with the most primitive methods, such as drawing on the ground with tools or carving into walls, and gradually became more universal and accessible, allowing anyone to handle letters. Today, letters exist within the digital realm. As shown in the diagram below (Figure 5), we have continued the conventional role of letters as flattened forms into the digital environment without much questioning. This research asks about a new structure of letters within the infinite environment of the digital, which is fundamentally different from previous human lives and tools. When the environment changes, how can we look at letters in a new way?
Figure 5 :table of historical condition of written form
For thousands of years, letters have existed on physical media. As mentioned earlier, letters on stone, parchment, and paper have mainly taken the form of two-dimensional shapes. The digital age began in earnest with the spread of personal computers in the 1960s. Since then, the digital environment, which once existed mainly within individual computers or devices, has expanded through the development of the internet into a space that can be connected from anywhere in the world.
Unlike physical recording media, digital media are not limited by the boundaries of a fixed surface. If printed text has a linear structure arranged on a single plane (Figure 6-1), digital text forms a non-linear and expandable space (Figure 6-2) through scrolling, hyperlinks, overlapping windows, animation, and interface transitions. This space is not simply a widely extended flat surface, but is closer to a multidimensional structure that contains different layers and depths at the same time. Therefore, in the digital environment, text can be understood not as something that remains in a fixed position, but as something that is continuously rearranged and reconstructed through the flow of time and user interaction.
Figure 6-1 :
Figure 6-2 :
Therefore, in this experiment, I no longer viewed letters only as flat forms, but attempted to bring the multidimensional spatiality of digital media into the structure of the letterform. At the same time, I took the materiality and sense of depth from the Inscription Era as a point of reference, approaching letters again as three-dimensional structures. What is important here is not simply making letters appear three-dimensional, but asking again through what structural principles a letter can be formed. With the basic form of the letter at the center, how might its shape change when it is stacked and expanded along the x, y, and z axes through user intervention? This experiment is an attempt to see letters not as fixed two-dimensional outlines, but as structures that can be accumulated and reconstructed within space.
Figure 7 : 3D letterform
These experiments were created as web-based works using JavaScript. In the first experiment, I explored different ways of accumulating letters. In Figure 8-1, the letters were converted into lines and then accumulated only along the x-axis based on the central axis. Figure 8-2 shows an experiment in which 2D letters were accumulated within a 3D screen, while Figure 8-3 adds patterns to the 3D structure. Through these experiments, I tested various ways of accumulating letters and found the expectation that, for legibility and recognition, a 3D letterform that maintains its basic shape may be more stable.
Figure 8-1 : Line Ex.
Figure 8-2 : Flat Ex.
Figure 8-3 : Check pattern Ex.
b. 2nd approach : Ascii
In the second experiment, I applied the Ascii syntax in Three.js to 3D text. The letters were expressed through different characters depending on their shadows and colors, introducing a new approach that asks what it would mean if a 3D letter were made up of other letters. This experiment shows the possibility that a single letter does not have to exist as one fixed form, but can be reconstructed through a combination of smaller characters.In the second experiment, I applied the Ascii syntax in Three.js to 3D text. The letters were expressed through different characters depending on their shadows and colors, introducing a new approach that asks what it would mean if a 3D letter were made up of other letters. This experiment shows the possibility that a single letter does not have to exist as one fixed form, but can be reconstructed through a combination of smaller characters.
Figure 9-1 : Ascii Ex.
Figure 9-2 : Ascii Ex.
Figure 9-3 :Ascii Ex.
c. 3rd approach : 3D
From the third experiment, I began working more directly with 3D letters. Based on the center of the letter, the user can stack the letter along the x, y, and z axes by dragging and dropping with the mouse. I replaced the conventional way of distinguishing letters through weight with axis accumulation, and through this, I attempted to approach letters from a new structural perspective. As the letter accumulates, it seemed necessary to define a rule for how far it can still be recognized as the letter T, and at what point it begins to move into a graphic form (Figure 10-2). In this process, the characteristics of each letter naturally differed depending on its category. A symmetrical letter like T, as shown in Figure 10-1, caused relatively fewer problems in terms of legibility when accumulated from the center. On the other hand, asymmetrical letters such as C, a, and m tended to accumulate more strongly in one direction (Figure 10-3). Additional experiments were conducted with serif fonts, thickness, and wireframe structures (Figure 10-4~6), and I also tested how the accumulated forms appear within a sentence (Figure 10-7).
Figure 10-1 : 3D
Figure 10-2 : Process of 3D
Figure 10-3 : Asymmetrical characters
Figure 10-4 :Serif
Figure 10-5 : Thickness
Figure 10-6 : Thickness + Wire frame
Figure 10-7 :Sentence
d. Test website
Figure 10-8 :
Figure 11 :Thermal print
Figure 11-1 : Output 1
Figure 11-2 : Output 2
Figure 11-3 : Output 3
Figure 11-4 : Output 4
Figure 12-1 : Output 1
Figure 12-2 : Output 2
Figure 12-3 : Output 3
Figure 12-4 : Output 4
Figure 1-1~3
Figure 2-1~2
Figure 3-1~3
Figure 3-4
Figure 4-1~2
https://en.wikipedia.org/wiki/Egyptian_hieroglyphs
https://en.wikipedia.org/wiki/Papyrus
https://en.wikipedia.org/wiki/Printing_press
https://en.wikipedia.org/wiki/Offset_printing
https://en.wikipedia.org/wiki/Text_messaging